Making Clothing Using Maya's nCloth Feature

Autodesk Maya is a very famous software application offering designers the ability to create several effects with features like nCloth and others. nCloth is primarily used to create cloth effects that are dynamic in Maya. The nCloth feature in Maya shows the implementation of Maya Nucleus on the simulation framework. nCloth offers artists a great control over material and cloth simulations. If you want to create clothing using Maya's nCloth features, this tutorial will help you with the steps (refers to the piece of cloth of the pants).

Step 1: Install Your Software

Install Autodesk Maya on your hard disk. Prior to installation, do confirm that your system meets the minimum requirement for the software. Once you have done this, turn off the antivirus software, close all applications that are running, start the installation process and follow through till the end. Now your software is ready to use.

Step 2: Launch the Feature and Start

Launch the program and enable the nCloth feature. First, open the file with the low resolution object in it. Convert the pants mesh, which is available in lower resolution to an nCloth object. To create this, you need to ensure that only the pants, body and shoes are displayed and selected. All the other objects that are displayed are to be hidden by selecting the Hide Selection option from the Hide menu in the Display tab.

Now, you can select the object which is the low resolution pants and then from the nMesh option select the “Create nCloth” option. This will show you the Create nCloth options window. Select Edit from the “Options and Reset” settings. Click on the Create cloth button and the low resolution pants is converted into an nCloth object. Along with this the respective nCloth object's, Maya nucleus solver is also created. Once the object is created and you have the nClothShape and a Nucleus node, you can precede to setting up the simulation environment.

Step 3: Rename Your Scenes

In order to easily identify the nCloth objects in your scene, it is advisable to rename them. You can do this in the Outliner. All you need to do is double click on the nCloth file, rename it to the filename that you are comfortable with, and press enter to save the changes. Once your nCloth is ready, you can adjust the scene's start frame so as to stimulate your nCloth such that it responds to the Nucleus forces. Do not forget to set the Nucleus solver attributes so that it suits your simulation.

Proceed to convert the body and shoe objects into passive collision objects and constrain the pants to the characters body. Edit the pants dynamic properties’ attributes and give your nCloth some of the unique properties using the stretch resistance and the compression resistance features, depending on the nature of the cloth used.

Step 4: Save Your Project

Once this is done, you can successfully save your project. Further modifications to the project can be done depending on the output that you desire.