LightWave Modeler: Working in Wire Frame
Working in Wireframe Mode facilitates a better result when using LightWave Modeler. This article will focus on how to Patch in Wireframe mode.
Step 1: Patch in Wireframe Mode
When you are patching your cage, every part will be having polygons. The bad thing is that the Modeler treats splines the same way it treats polygons. If your view type is Flat Shade, Smooth Shade or Texture Wire, the Modeler will try and select the polygons that are located on the top, and then it will skip to the polygons situated at the bottom. This can make it rather difficult to choose your splines as you proceed with the process. It is therefore advisable to be working in the Color Wireframe mode. In the wireframe modes, the Modeler does not follow the order of the polygon, but it will select everything that your mouse selects including the polygons.
Step 2: Use Contrasting Sketch Colors
The hardest thing to do when working in the wireframe mode is distinguishing between the polygons and the splines. To make this process much friendlier, you can give the cage in which your splines are one color, and give another color to the polygon wireframes. For this to be done, you need to click on the Details menu, and then under Polygons, click on Sketch Color tool. A pop-up menu will appear where you will be required to select Black as the color for sketching. Click on OK. This means that when you view the spline cage in the Color Wireframe mode, it will be black in color.
To bring up the Display Properties, click the letter d on the keyboard. Change the Default Sketch Color on the Layout tab. This means that the Modeler is going to use wireframes that are white in color in the new geometrical creation. This will help in knowing which ones are the polygons, which are the splines and which are the patches.
Step 3: Patch the Cage
The first thing that you need to ensure when you are patching up the cage is that your spline color needs to be Black and the sketch color White. After this, change the view mode to Color Wireframe. For a human model, the area around the eye is a good place to begin. Select four splines in a clockwise manner and press Ctr+f on your keyboard, which will result in the Make Spline Patch window popping up.
Change the Perpendicular and Parallel divisions to 2 and the click on OK. Once you are done with patching up everything, exit the Perspective view and go back to the Modelers quad view. After this, change the Perspective view from Color Wireframe to Textured Wire. Once you have done this, then you have successfully patched up the spline cage. To complete this action, you will then need to reflect the object so that it brings the basic head to completion. For this to be done, you need to know the Merge Points command.