LightWave 3D: How to Model a Head
LightWave 3D software uses a 3D system specialized in modeling, rendering and 3D animating effects. Its user-friendly interface makes the application easy to use for both professionals and beginners.
Step 1: Using 3D Modeling Techniques
3D modeling techniques are easy to use if you choose the right program. For this example, LightWave 3D will be used, because it is a simple-to-use application. When creating 3D animation modeling, you can choose from many types, such as polygon modeling also known as box modeling or subdivision surface modeling. You can even use a mixture of those 2 types. LightWave 3D has a special Metanurbs mode, which combines the above 2 modeling types.
Step 2: Modeling Tools
You can also integrate a modeling plug-in to go with your LightWave 3D, but it is best if you first make use of the program’s features. You do that by using the standard modeling tools, which create effects such as scale, move, smooth, spin quads, edit, band saw and wrinkles. You can start modeling using these standard effects.
Step 3: Modeling a Head Shape
Begin by launching your LightWave 3D application and start a new project. Your working window should be divided in 4 small windows. Always use the top right one for previewing your work. Now you have to transform your box into a ball. You can do that by opening General Options and lowering the patch division to 3, then open the Metanurbs mode and choose Subdivision.
You can now create a basic mesh. Center the object using F2 from your keyboard. This also activates the Symmetry mode. You will need 8 poly points to create the back side of the head. The front part of the head can be made by moving all vertuces to the left side. Smooth the front polygons and move the vertuces to create a head shape.
Step 4: Modeling the Eyes
Use some of the polygons to make the eye shape stand out. Move them from left to right. Use the bandsaw option to split the head in the middle and select a few mid polygons. This is a safety measure so you won’t lose any data if errors occur. Use the smooth tool for the eyes. Press the Tab key on your keyboard and check how your basic mesh looks in Metanurbs mode.
You can adjust the eyes, make them smaller or bigger to fit the head, and position them in the desired perspective. Use polygon circles to make the eyelids, bandsaw them, and smooth them until you are satisfied with the result.
Step 5: Modeling Other Face Features
You can try modeling the lips also with the use of polygon circles. Do a bit of lip cleanup and smooth them. You can also clean up the mesh a little, so the head will look better. Select some polygon points to create the nose and move them. Smooth-shift them a few times. Use spinquads to spin the polygons.