Integrating Flash and Xara 3D
Xara 3D is a program that converts 2D images into 3D graphics, and users can create new 3D graphics in Xara3D as well. One other feature of the program is the ability to create animations. But, if users want to convert those animations into an Adobe Flash file, they will have to have Macromedia Flash and Xara 3D.
Step 1: Create the Image
The first step to creating an animated Flash image is to create the 3D image in Xara3D. Either import the image into the program, or create a new 3D image. Look at the entire image to determine where further manipulations need to be made, and then start planning the changes.
Step 2: Edit the Text and Color
Once the image is complete, users can change the look of the text in the image by double-clicking in the image and manually change it. Or, they can open up the editing window by selecting the text icon, which is the upper and lowercase A’s in the top left-hand corner of the options toolbar.
To change the color of the object, select the color option on the left-hand side. To change the object, simply select the object, and pick the color. To change the background, select the background, and then change the color.
Step 3: Add Effects
Users can further manipulate the look of their text by adding bevel or texture effects. Users can manipulate how the image is highlighted by selecting the lighting options, which is the light bulb option on the top toolbar.
Users can manipulate the shadows in the lighting option as well. They can simply drag the shadows around by clicking and dragging on the striped arrow in the preview pane. Other features that can be added include borders, cut-out effects and background textures.
Step 4: Animate the Graphics
Once the effects have been added, users can animate the graphic. Go to the Animation window. Users can manipulate how fast the object moves or in what direction the object spins.
They can also preview the animation by clicking on the animation preview button, which is the play button located in the top toolbar. While the animation is spinning, users can click within the preview pane and manipulate the angle of movement. They can also edit the text and color while the image is moving.
Step 5: Export the Image
After all the effects have been added, users need to export the graphic as an animated GIF. Macromedia Flash can open this type of animated graphics and convert it.
Step 6: Convert the File
Now, that the file has been exported, users need to go into Macromedia Flash and open the program. Next, go into the File tab, and select Import.
In the menu that pops up, find the exported animated GIF file, and select it. Now, hit OK. Macromedia Flash will be able to read that this is an animated GIF file. It will start extracting the images individual frames. The program will line up the frames on a set of keyframes, and it will space them so that they play like the original GIF image.