Editing Audio in Vegas Movie Studio

The Sony Vegas Movie Studio is highly regarded as a solid option that acts as an intermediate level replacement to the relatively expensive big boy toys like the Adobe Premiere Pro and Final Cut. Some might even consider it as an entry-level sampler to bigger and better things. The software suite is particularly well known for its audio editing capabilities, and the following tutorial discusses the audio editing process.

Step 1: Fire up the Software Package

Before you begin the dive into editing audio, you will need to have a working editing environment. You can either purchase a copy of the software package or download one for trial purposes. A trial version should be adequate if you simply want to get started and decide if the suite suits you. Once installed onto your computer system, you will launch the software suite and choose to create a new project. If you have it installed and have tinkered around, you might have an already saved project at hand to start your adventure.

Step 2: Select a File to Edit

You will now select a file to edit and also make sure that the audio source is available, i.e. not placed on a separate disconnected media source. Once imported, you will select some suitable media markers to mark out the area of editing. You may have more than one audio file for this purpose, as the software supports editing on more than one file.

Step 3: Basic Audio Editing

You can copy events or portions of events to the memory and paste them into your project or actually go ahead and copy an event or a few events. This process will retain the original information, edits and other changes. When cut, selected events are removed and placed on the memory. Events within the time selection are reproduced and placed on the memory. When you cut a time selection, you will do well to notice that the specialized edit mode changes the position of data on all tracks or on the tracks that are changed after the cut. You can put in and cross-fade the events by inserting events into the middle of existing events without tampering the timing of the project. When the inserted event ends, the original event continues playing as if it had never paused.

If desired, you can now choose the duration of fades for added in events by going to the Options menu and choosing Preferences. Once the Preferences dialog shows up, click the Editing tab and select Quick fade length of audio events and specify duration for each cross-transition. Events that have previously been inserted or punched-in are not affected by this change. The concept of punching in and out only applies when you are inserting an event that is shorter than the event that it is being inserted into.

The steps above should be able to get you started with basic audio editing functionality.