AutoDesk Maya: Making a Fire Effect for Music Videos
The music industry has changed globally in that music videos have become a must for musicians to be able to succeed. With this in mind, a number of video editors and producers have become more creative so that they can be able to create a video that will attract a large crowd. AutoDesk Maya is one of the software programs that are used by a number of video editors. It comes with a variety of features, one of them being making effects for music videos. Below describes how to make a fire effect using the Maya Fluids feature.
Step 1: Open Scene
The first thing that you need to do is to open the scene that you will use. In this case, this will be the scene where you will want to place the effect. This will be done by clicking on file, then if you are importing the file, click on import, then select the footage. You will be able to see the clip together with its timeline. You will then need to change the composition frame rate so that it matches the one on Maya. Click on composition settings, and put in the desired settings. To render the video, go to composition and then click on Add to Render Queue.
Step 2: Position Scale and Change Resolution
Ensure that the Dynamics menu is enabled, and thereafter go to fluid effects and then create 3D container with Emitter. Position the scale as well as the container to suit your scene. After you have done this, select the container that you just made and look at the fluidShape2 attributes which is under attributes. You will need to change the resolution to be as low as 10, with the temperature as well as the fuel being under dynamic Grid.
Step 3: Change FluidShape Settings
Click on the emitter and move it downward using the move tool and then increase the frames. You can play the scene to check if everything is okay. After that, select the container and using the fluidEmitter1 options, chance the settings for Fluid Attributes to Heat/Voxel/Sec=2.000; Fuel/Voxel/Sec = 4.000 and the Fluid Emission Turbulence to 1.150. The attributes on fluidShape2 should also be changed with the Density: Buoyancy being 9.000 and the Dissipation 0.182. Under the Contents Details, change the Swirl that’s under velocity to 10.000, strength which is under turbulence to 0.010, and temperature which is under temperature scale to 1.930, with the Buoyancy still being 9.000.
Step 4: Completion
When you play the scene, the fire will be reaching the top of the container and therefore creating a not so good effect. To rectify this, the container size needs to be increased. The following needs to be changed under fluidShape2:
- Fuel Scale - 1.960
- Reaction Speed – 0.970
- (Under Shading)Transparency-White Grey, Dropoff Shape-Sphere, Edge Dropoff-0.440
The incandescence needs to be changed as well as the opacity, with Input Bias under Temperature being 0.387 and interpolation being spline, with the opacity input being density and input bias 0.315. You can now render the scene to see the final work.